New Map – Hot Foot – TKOTH

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  • #149
    Fubar-UR
    Keymaster

    Sent Ghillie a new map for us to test. Please let me know what you like and don’t like.

    It’s very basic right now, I did not want to add too much until I get the basics tweaked out.

    #731
    WILEY COYOTE-UR
    Keymaster

    Here are my notes, some that others made that I agreed upon:

    1. Walls around the starting spawns. (Maybe also a roof to prevent inbound or outbound mortars and nades)
    2. Armories at starting spawn.
    3. Invisible walls to prevent lava access to the zones
    4. Landmines in the lava to simulate DEATH

    Possibilities to consider:
    1. Pedestrian bridge made of containers parallel to the driving bridge.
    2. Third bridge down to a spawn point/armory/med pack location.
    3. Med packs in center of building (stairwell)
    4. Ladders up to top floor (not roof) somewhere on the building.

    #732
    BONES-UR
    Keymaster

    Good map overall.
    Suggestions:
    Spawn progressions going up the bridges.
    Motorcycles
    1 chopper on each side.
    barrier next to building preventing vehicles from going all the way around the building.
    ladders up the sides of the building but not the roof. Keep the room off limits.
    Ladders to and from the lava pit so you dont get stuck.

    #733
    GARGOYLE-UR
    Keymaster

    I think that just about covers it.

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