-UR-
Last Shout - Posted by: FUBAR-UR - Sunday, 25 April 2010 21:19
We now focus on JO AW2 Thursdays 8 - 10pm PST
 
Register    Login    Forum    FAQ

Board index » Game Talk » Map Making




Post new topic Reply to topic  [ 2 posts ] 
Author Message
 Post subject: AW2 Terrains and Environments Viewer
 Post Posted: July 27th, 2010, 9:38 pm 
Offline
OVERLORD

Joined: May 14th, 2006, 3:29 pm
Posts: 308
Location: Southern, CA
http://www.awmod.com/board/showthread.php?t=1267


About the Terrains and Environments Viewer

The application is meant to be an aid for map makers so they can find the terrain and environment more easily than what they're used to now with NILE or the MED.

For the beta it is a standalone application but it is meant to be integrated with the other utilities "Objects" and "Sound Utility" so you have everything in one application.

The application does not contain all the terrains in AW2 yet but about half of them and that is still a lot. It takes a long time making screenshots and edit them for each terrain in the way it has been done here for the application. So before I proceed with that, I would like to know what you think.


Top 
 Profile  
 
 Post subject: Re: AW2 Terrains and Environments Viewer
 Post Posted: August 6th, 2010, 10:33 pm 
Offline
Got Mortars?

Joined: November 18th, 2006, 4:55 pm
Posts: 178
Location: Sierra Vista
Since this is the primary function I used NLH for, and I discovered how to manually edit the .STR (string) file for title and designer, I'm pretty happy.


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 2 posts ] 

Board index » Game Talk » Map Making


Who is online

Users browsing this forum: No registered users and 1 guest

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
 
 

MKPortal ©2003-2008 mkportal.it